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The April Update has been a reality for a few weeks now. Guardians across the system are aglow with fresh Chroma. Taken stragglers are on the run. The Reef is buzzing with the chatter of heroes. At this very moment, it’s raining purple in Iron Banner.
Next Tuesday, May 3rd, we’re deploying Update 18.104.22.168 to correct a few things that were bugging us. (See what we did there?) It will fix a few chests, quests, and rewards – nothing major. Also included in the bundle will be some changes to help you land a punch a little more squarely on the jaw of your opponent.
Let’s talk about how those changes will make their way from our workbench to your game room.
The Only Good Bug, Is A Dead Bug.
In a game ruled by magic and exotic weaponry, there is still a seat at the table for a good, old-fashioned, bare-knuckled attack. Isn’t that right, Titans?
Ever thrown a punch – we’re only talking about Destiny here – that seemed to land (you heard it and you felt it) but it didn’t deal any damage? Yeah, us too.
Ever thrown a punch (or a shoulder) that seemed to “whiff” right past your intended target when you were so sure it would land? Yup, the same thing happened to us, so we put one of our top men on it.
The empty threat of a melee is a thing we aim to fix in this next update. Anyone remember Sandbox Engineer Jon Cable? He’s one of the killer elite among bug hunters. If losing Heavy Ammunition upon death in Destiny Year One threw you into a blind rage, Jon was your champion. We sent him deep, deep into a hellmouth of code to eradicate that bug, and he came back a hero.
Recently, he’s been investigating the complexities of a proper melee attack. Here he is with a diagnosis.
Jon: When a melee attack seems like it connects, but it doesn’t do any damage, this is usually a networking problem. Most commonly, it occurs when there is an issue communicating your position to the other machines in the game, or if your would-be victim is having a similar problem. I’ve tweaked some networking logic related to player positions during melee attacks which should help address these issues. This error can still occur, because the internet isn’t perfect, but it should be better.
When a melee attack whiffs, this is usually a sandbox problem. I’ve fixed a bug where we were starting the target search from an incorrect position. Normally, we begin searching for targets from the perspective of the attacker’s head. This bug would result in the target search falling short. If the melee lunge didn’t get you close enough to the target, or if the target was moving away from you, your melee would not connect. The new fix should make Arc Blade and Shoulder Charge much more reliable. There are still situations – especially when the target is moving away from you – where you will not connect.
Listening to these guys talk about their work makes my palms sweat the way they did when a pop quiz would rear its ugly head in math class. Thank the Light for the guys who actually did their homework back in the day.
These melee fixes will NOT go live when we deploy Update 22.214.171.124.
Changing the Sandbox always runs the risk of wreaking havoc on the fabric of virtual reality. We’re going to roll this out nice and slow.
Here are the steps we’ll take:
Update 126.96.36.199 deploys Tuesday, May 3rd starting at about 10AM Pacific
We’ll monitor the base update for stability over the weekend
New Melee code will be manually activated Tuesday, May 10th at 10AM Pacific
We’ll monitor performance and gather feedback on the Sandbox
Of course this plan is subject to change, but that is the plan at this moment. We’ll give you some advance warning before we flip the switch. In the event that something terrible happens once the changes go live, we’ll be able to roll these “fixes” back immediately. If you see something weird, say something weird. We know you would without us asking, but we want you to know that we’ll be listening and ready to take action.
The last thing we’d want would be for you to take a swing at us.
Iron Banner Clash is currently available, and ends on Tuesday, May 3rd, at 2:00 AM Pacific.
At the launch of Iron Banner at 10:00 AM Pacific on Tuesday, April 26th, we became aware of a slight delay in resetting previously earned Iron Banner reputation. At 10:30 AM Pacific, reputation was reset for all players. Resetting reputation granted the ability for all participants to earn Iron Banner Reputation Reward Packages, which may only be acquired at Ranks 3 and 5. The contents of these packages were changed with Update 2.2.0, and we wanted to ensure that players were able to acquire these rewards with the return of Iron Banner. We apologize for the loss of any Reputation earned during this time.
Additionally, an issue has been resolved impacting the appearance of Lord Saladin and Iron Banner Reputation on the Destiny Companion Application. You may now view your personal Reputation gains under your Legend, and inspect Lord Saladin’s current inventory, including stat and perk rolls assigned to these items.
Finally, to earn the Weekly Crucible Sterling Treasure, players must complete one match within the Mayhem Rumble playlist. This may be accessed through the Crucible node within the Director. Players can also earn their weekly Crucible Legendary Marks in this playlist.
The High Scores for Week Two of Challenge of the Elders are in and these three Fireteams stand victorious at the top. Their grenades were accurate and deadly, racking them up tons of bonus points.
High Score - 112,595
Second Place - 90,560
Third Place - 84,455
This week is all about melee kills, and your bonus points will be granted for being up close and personal. Be careful though: Exposure is active and will give you a finite amount of shields each round. We will let you know next week who had the highest scores with these modifiers.
That’s all we got for you right now. There will be Patch Notes again soon. Keep an eye on us, and we’ll keep looking out for you.
This week at Bungie we’re preparing for Lord Saladin’s return.
The April Update arrived last week, but there are still some changes to Destiny you’ve yet to experience. The next Iron Banner has more tricks in store for you.
Clash of the Titans
Begins: Tuesday, April 26th, 10AM Pacific Ends: Tuesday, May 2nd, 2AM Pacific
The game type is Clash!
In the first Iron Banner after the April Update, you’ll experience some changes we’ve made to improve the reward experience. Legendary Engrams are great and all, but if you’re playing Iron Banner, it’s more likely that you want some of that sweet Iron Banner gear. So you should expect to see more Iron Banner gear next week instead of Legendary Engrams. Iron Banner gear will now have a chance to drop after every match you play - no more waiting until Rank 2. Given that many players spend more time playing at lower ranks due to the tempered mechanic, it was important to make sure those earlier games were rewarding as well.
Also, to address the Fallen Walker in the room: Some of you were adamant that your reward experience wasn’t consistent with your fellow Guardians. We did some digging and uncovered a reward logic issue that blocked some of your rewards prior to Rank 5 in Iron Banner. That issue was resolved in the April Update.
I believe these changes are going to significantly improve your experience in Iron Banner next week. I’ll be listening closely for your feedback! An excerpt from the April Update follows:
Lord Saladin's inventory has been updated with items at Ranks 3-5, some with re-rolled perks
Rank package rewards have been adjusted: Increased Rank 3 package Artifact to 320 Light Increased Rank 5 package Ghost to 320 Light
Rank 5 packages can now reward items from the current event
Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity
Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items
"Iron Domination" daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500
"Iron Versatility" bounty now only requires 7 Heavy Weapon kills to complete
Fixed an issue where players below Rank 5 could roll a reward they were ineligible for, resulting in no reward being given
Fixed an issue where the Iron Banner ship was missing a part of its frame
As the Iron Lords become more generous, let’s take a look at what you might be receiving…
It should be noted here that Challenge of Elders rewards both teamwork and individual achievement. Last week the combined score of all players that completed the Challenge of Elders reached a staggering 110,320,117,930 points! Some Fireteams did perform better than others, striving for high scores. The High Score is determined by the sum total of the Fireteam. This week we rewarded those of you who were precise, encouraging you to be deliberate with every shot by giving bonus points on precision kills. Here are the top three Fireteams for week one of the Challenge of Elders.
Top Three High Scores
Top score – 79,570
Second Place – 79,570
Third Place – 62,940
These Fireteams stood above the rest this week. The top two actually posted the four highest scores, but we will be taking the top three teams every week. This week, grenade kills are on the menu. Do you have what it takes to achieve the high score?
Destiny Player Support
With Hotfix 188.8.131.52.1, issues impacting the dispersal of Weekly Postmaster Sterling Treasures have been resolved. We’ve seen confusion concerning how many Sterling Treasures players should receive each week after the Tuesday reset.
There are three Sterling Treasure rewards that may be earned each week. These are granted once per account, per week:
Signing into Destiny through a Console, or inspecting a character via Bungie.net or the Destiny Companion App will result in one Sterling Treasure being sent to the Postmaster.
Completing one Weekly Crucible Activity will result in one Sterling Treasure being rewarded in the Post Game Carnage Report.
Completing one Level 41 Prison of Elders Activity will result in one Sterling Treasure being rewarded in the Post Game Carnage Report.
The April Update, or “The Taken Spring” as the community has lovingly named it - has been a lot of fun. Thanks for coming along for the ride. Please continue to give us your feedback. We’re always listening.
This week at Bungie we unleashed the April Update.
For some of you, the Postmaster failed to keep our promise about Sterling Treasure boxes. You should get one of them each week, just for checking in with that sometimes-helpful robot. If you have not, we’re on the case.
Our intention is to deliver the missing boxes to those of you who missed them. We’re working on a plan to deploy a fix that should do just that (and prevent it from happening again) before the next weekly reset. Pardon the cliffhanger, but we promise to circulate more information when we can guarantee it. Either way, our intention is that you’ll all get what’s coming to you (and we mean that in a completely non-threatening way).
In related news, Variks and Shaxx have both been successful in delivering Sterling Treasure boxes to those Guardians who are answering their respective challenges. Play those weekly featured Crucible playlists and take a dive into the Level 41 Prison of Elders. Moral to the story? Never send a bot to do a job that belongs to a sentient creature.
More to come on this hot topic soon. Please stay tuned
In a Post-April Update World
DPS: Hot on the heels of Update 2.2.0, we have status updates on some of the issues that we have identified or seen reported in frequently asked questions.
To unlock the new April Update Quests “At the Gates” and “Return to the Prison”, Characters must have reached Level 40 and completed the “Dread Patrol” Quest Step.
We are aware of an issue where some players’ Clan Tags are not appearing in-game after accepting Update 2.2.0. Using the “Repair Clan” feature on Bungie.net should resolve this issue. For additional information, please see this Help Article.
Page numbers displayed within the Vault will increase or decrease depending on the amount of items you actively have within your Vault. For more information, follow this link. Vault Space totals are now as follows: 108 Weapons 108 Armor 72 General Items
The Year 2 Prison of Elders Exotics Dreg’s Promise, Queenbreakers’ Bow, and Lord of Wolves may be earned by completing Prison of Elders Challenge Mode Activities. These may not be acquired via Exotic Weapon Blueprints.
Some weekly rewards, such as Legendary Engrams or Sterling Treasure Mystery Bags, are granted via Post Game Carnage Reports. These rewards may not be granted if you leave the activity before seeing this screen.
Players are reporting less ammunition than expected dropping in specific PvE encounters. We're investigating and looking at data.
Universal Remote (a Primary Weapon) is decrypting from Special Weapon Engrams. Investment designers are looking into why this Exotic Shotgun has forgotten its role.
Ghosts are dropping as rewards for Nightfall Strikes with lower Light than expected. A fix is being planned for a future deployment.
Cryptarch Rank Up packages are granting Year One Engrams. We also hope to fix this in a future deployment.
The dust from our deployment has yet to settle, but I can sense a question bubbling up to the top of your throat:
Ask us again sometime. There’s fresh fighting to do in the Prison of Elders, and beyond. The Taken threat requires your action, and there is sweet loot to earn as your reward.
The next point on the horizon is an update we’re cooking up for the Fall. I’ve seen it. I’m excited about it. I will say no more… For now.
Hopefully, the ramp up to the April Update served up some proof that we love speaking at length about new Destiny content, once it arrives at its final form. Later on this summer, we’ll show you the scope, scale, and flavor for the next challenge you’ll face.
Until then, we’ll see you in the Reef. And the Tower. And, you know, the Crucible. All the places, basically.
We have redesigned our LFG page. We're going to be add more features and wanted to get it cleaned up, and clutter free to prepare for that. Hope you enjoy. Please report any problems you have on your device.