Destiny 2 Tracker Network
Sharky
Sharky

20 Credits 20 Posts

The update notes on Halo's website can be found here.

Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.

Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.

Streamlined the process for maintaining party continuity through the matchmaking process.

Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press "B" after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.

Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.

Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.
xorth
xorth

644 Credits 527 Posts
Better place to post

Sharky said:
The update notes on Halo's website can be found here.

Made a change to allow for matches to start once minimum player counts are met, allowing for faster matching times.

Made an update to resolve issues that caused false matches to be created, which resulted in a variety of matchmaking issues, including slow matchmaking and bad session starts.

Streamlined the process for maintaining party continuity through the matchmaking process.

Made an update to the high-level matchmaking flow that will reset lobbies after each match. Moving forward, players and party leaders need to press "B" after the post-game-carnage report, and select a playlist for their next match. This flow is consistent with previous Halo titles.

Improved user experience through removal of non-actionable error messages. This will allow for a more seamless matchmaking flow with less interruption and confusion.

Improved the post-game experience to fix an issue that could result in a player getting sent to another player’s lobby, rather than returning to the matchmaking screen.