Welcome to a new series in which we challenge you to get the best clips with a set of certain requirements. Each episode will feature a different list of requirements to play around with to create some awesome clips. Each clip submitted must meet the set requirements, otherwise it will not be considered.
The best submissions will be compiled into a "Top Plays" style video showcase.
Ideally, each episode with last 1 week, but will be longer if we need more submissions.
Episode 2 - Requirements
- No specific weapons required for this episode
- Have a black (ish) shader equipped
- Pull out a Heavy Weapon sword at the end of the clip
- If necessary, use an emote at the end of the clip instead, either one of the free emotes, Agree/Disagree
Since there is no specific weapons this time, we are looking for more unique clips, more variety, clips that include high multikills and quick streaks, etc.
How to Submit
An in-depth guide on how to submit can be found here
To put it simply: For Xbox
: Visit Gamed.tv
or any alternative sites which allow you to add or select your Game DVR clips and post a link to the clip in this thread.For PlayStation
: Once you have your clip on your PC, upload the original file to any file sharing website, mediafire
, etc, and post a download link in this thread.
Submissions will close Thrusday 30th June (subject to change)
Weapon BalanceHand Cannons
After a shot has been fired from a weapon in Destiny, there is a short period where accuracy drops to simulate how weapon recoil affects re-acquiring a target. This helps dissuade players from spamming the trigger and emphasizes precise aiming. The degree of accuracy drop is controlled by the Range stat per archetype. Because of the increased importance of landing every shot, this effect is especially heightened on Hand Cannons.
It is our intention to reduce the necessity of rolling range perks on Hand Cannons in order for them to be considered usable. However, we also do not want to return to a world where Hand Cannons can contest Scout Rifles at long range. ChangesIncreased initial accuracy and decreased accuracy drop for low range hand cannonsMade damage falloff curves steeper to better coincide with intended effective range of hand cannonsSmall increase to PvE damage to all hand cannons (amount depending on enemy class)Auto Rifles
Doctrine of Passing. Soulstealer's Claw. Arminus-D. These names strike fear into opponent's hearts, not only due to their quick kill times, but also the amount of screen shake or "ping" they inflict upon their targets. The family of high rate of fire auto rifles currently leads the pack as most used, and so we will nudge it lower once again.Changes Reduced the damage of high rate of fire autos (Doctrine of Passing) by 6%Ammo Economy
Running out of ammo? The recommended solution is to grab some fresh ammo that just dropped at the feet of a dead combatant. But we recognize that there are certain dire combat scenarios where gathering blocks is not a viable solution. In these cases, we currently detect that you're low on ammo, round up ammo from the field, and automatically deposit it in your backpack. As an improvement, we've significantly sped up the time this process takes. ChangesIt takes less time to automatically grab ammo from the battlefield for you when you’re running low.Hawkmoon
With the recent Hand Cannon improvements, the Hawk was flying a bit too high. A minor stability reduction brings it into line, but may encourage a reexamination of one's barrel selection...ChangesSlight reduction to Hawkmoon Stability (-5 Stability)Counterbalance
There are some cases where a perk's effectiveness makes it seem like an absolute necessity to run. For many players this is currently true for Counterbalance; not only is it an extremely effective perk, but it nullifies the uniqueness of each gun’s recoil pattern. We hope these changes will let the personality of each gun shine through a bit more.ChangesSlight reduction to Counterbalance effectiveness (Reduces 80% of recoil angle instead of 90%)BugsFixed incorrect UI bars on Red Spectre (no gameplay changes)Fixed Exotic Machine Gun Stability where some weapons were ignoring their own base stats for recoil (Thunderlord, Super Good Advice)Fixed Defiance of Yasmin to have the correctly adjusted zoom for Sniper Rifles introduced in 2.2.0 (5x), increased inventory stat by 10 to compensate
Full information on this update at https://www.bungie.net/en/News/Article/44841/
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