Deep within the endless channels of the Black Garden on Mars, an ancient temple has been recently claimed by the Crucible. Master the ins and outs of ancient Vex architecture, work as a team to lock down three primary lanes, or work alone to control the flow of combat and guarantee your victory.
Symmetric Arena All Modes Supported 6v6, 3v3, and Rumble
This recently repowered interplanetary defense array on Earth bears the scars of our endless battle with the Hive. Master multiple engagement distances on foot and in vehicles. Balance the risk and reward of multiple routes. Claim powerful vehicles to clear a path and deny the enemy control of the battlefield. Crush your opposition.
Vehicle and Infantry Combat Control and Clash Supported 6v6
An abandoned Hive ritual site thought to be a site of dark sacrifice, The Cauldron has now been claimed by the Crucible, where brave Guardians now wage war. The central chamber is a choke point for intense, close range combat. Watch for the signs of closing opposition, keep your head on a swivel, and show no mercy.
Asymmetric Close Quarters All Modes Supported 6v6, 3v3, and Rumble
Omnigul, the vile “Will of Crota,” grow the Hive hordes to prepare the Earth for Crota’s reign.
Enter the Jovian Complex with a Fireteam of Guardians.
Burn Omnigul out of her nest with your Light. Destroy her, and purge her vile spawn from the Earth.
Cost - $20 In the USA/Canada - £20 In the UK (Awaiting Confirmation for other regions) Level Cap Raise - For anyone who has the DLC you will be able to reach level 32 with new Gear! New Vendor in the Tower - Her name is 'Eris' She will be sending you to your new missions! New Story Content - Three new 'Story Missions' New Crucible Maps - Pantheon, Skyshock, and The Cauldron are the new maps (More details to come) Bounty Size increase - You will be able to hold 5 more bounties than currently possible
Playstation exclusive Content
For everyone on the Playstation Network you will have access to a new strike map called 'The Undying Mind' This will be Playstation exclusive until fall 2015.
New Crucible Map Information
Pantheon - ''The Pantheon is set in the Black Garden in a Vex temple, and it’s a pretty interesting close quarters combat map.''
Skyshock - Larger Vehicle Map; Bungie have stated that no new vehicles for the Crucible will be included.
Cauldron - Close Quarters map; no further information
This week at Bungie, we gathered around a story-tall projection screen to bask in its warm glow.
Team Meetings in our studio are equal parts happy hour and pep rally. It’s a time for pretty speeches and mission statements. We haven’t lost the momentum that spirited us toward the launch of Destiny. Now that we’ve crossed that milestone, we’re steaming toward the next. This afternoon, the message was about the future.
Destiny is a thing that we wanted to be meaningful to people. Given how much it’s been played, we think we just might be on to something. We just need to bring on the next meal for you to devour with startling urgency.
There will be new ways for you to build upon your legend. Some of them will be revealed very soon. Others will appear when you least expect them. When you see what I’ve seen, I hope you’ll be as excited as I am.
Return of the Iron Lords
Your immediate future as a Guardian includes a return of special events. We’ve discovered wonderful truths about the Destiny player experience from the best possible source: the players. We’ve taken those learnings and added them to the new recipe we’re mixing in the kitchen. We’re eager to show you what we’re about to put back on the menu.
To whet your appetite, feast your eyes on some words from Head Chef Tyson Green (he’s actually a Lead Designer):
Over the last few weeks, the Tower played host to two events, and we learned a lot from both of them. Queen’s Wrath will be going back into the oven for a while. With Iron Banner, we have been able to move forward quickly with a lot of your feedback. We’d like to give you a look ahead at the next Iron Banner event.
Power Matters (More!) The goal for Level Advantages in PVP had been to create relatively small advantages that would suffice only to tilt the balance between players of equal skill towards the player of greater achievement, expressed in terms of his gear. But we now believe we have been too conservative, and that small tilts failed to meet anyone’s expectations.
In the next Iron Banner, we will debut a much more dramatic difference between players of wide variation in Level. We will detail the changes in an article of its own to come as soon as we settle on some of the numbers.
Because of this, the next Iron Banner will also require a Fireteam leader to be Level 20 to enter. While lower Level players may join in with their Level 20+ chaperone, they will find it very challenging.
Quitting The goal of Iron Banner was to create a PVP playlist where players would push their game and their equipment harder than ever. To do so, the emphasis is on winning. But that meant players who found themselves losing would be inclined to leave.
The Iron Lords respect perseverance and tenacity. In the next Iron Banner, players will receive a Medallion of Iron on a loss. Upon their next win, each Medallion they carry will convert into a reputation gain almost equal to a win.
Armor and Weapons The goal for Iron Banner gear was to provide Armor powerful enough to interest most players after a few weeks of gearing up, and aesthetically appealing to all players. But for very advanced characters, wearing Exotics and Raid gear, the equipment was not powerful enough to consider.
In the next Iron Banner, new exclusive reward Armor will be bumped to Level 30, but will still only be available in two slots. For advanced players, this will make them viable functional or visual sidegrades.
Iron Banner Weapons were already viable sidegrades for all but the most advanced players, but we would like to expand the options available. In the next Iron Banner, the weapon types available will go from two to four, divided between drops on match victory, and purchase from Lord Saladin in the Tower.
The goal of Bounties in the Iron Banner is to push players to prove themselves in new ways, while also ensuring that straight-up combat was always valuable to move you towards a higher rank. But some of the Bounties required too much, and were mutually exclusive in a way that made this worse.
In the next Iron Banner, several of these Bounties have been tuned down quite a bit, and overall the value of Bounties has been bumped up. Also, they have been moved onto Lord Saladin, who was getting a little lonely back there with only his gong and dinosaur drawings.
New Feature: Reforging Timur's Lash (the Hand Cannon available on match victory) was exciting to us because it was able to re-roll its upgrades on each drop, resulting in some unique and excellent configurations. But due to other issues, this was inaccessible to most players.
In the next Iron Banner, Lord Saladin will offer players the option of Reforging any Iron Banner weapon (including those from the last event.) This will re-roll all of the upgrades, but will also reset any progression. The cost for each Reforge will be a small number of Motes of Light, so set some aside next time Xur arrives in the Tower.
New Feature: Tempered With Iron Banner lasting one week, some players with working schedules found themselves unable to even consider reaching a higher rank.
In the next Iron Banner, Lord Saladin will offer a 12-hour buff called Tempered, which will boost Iron Banner reputation gains. As the week goes forward, this boost will be increasingly potent, to help players starting later in the week to catch up. In Iron Banners after the next, we expect that we will further tune these bonuses by increasing their potency, but limiting their effect to lower Ranks.
Iron Banner Reputation Reset If your eyes just snapped open, relax: Iron Banner reputation isn't resetting. The goal of Iron Banner events is to bring everyone together to play PVP for a week, and our plan had been to reset reputation each event. But this was poorly communicated, and (for reasons listed above) reaching higher ranks took longer than intended.
In the next Iron Banner, you will still have the Rank achieved in the last. But we still want players to come together for at least a few nights of team PVP, including veterans of the last event, so the Iron Banner ranks have been increased to 5. Some of the adjustments above will help players ascend more quickly through these and existing ranks.
In future Iron Banners, we will change over from Reputation to an Event Standing model where ranks are reset, but only after we better tune the effort required to reach the higher ranks.
Disclaimer of Ultimate Dodge Some of the above changes are still undergoing internal testing, and we may encounter critical issues that force us to postpone a change. We’ll keep you posted.
What Tyson is saying is that we wanted to welcome you into our process for making Iron Banner more badass – especially since you were a huge part of it to begin with. We’re working on reigniting the flaming shield before the end of the year. Once we’re 100% sure we can meet that deadline, we’ll let know. No matter when it’s realized, this is our new and improved vision for the true meaning of war.