Sets firing behavior at 450 RPM. Grants bonus range.
Sets firing behavior at 900 RPM. Grants bonus stability.
Unlocks the Sunbreaker subclass node Explosive Pyre for free. Enemies brought down by your hammer explode, chaining fiery Solar damage to other enemies.
Reduces weapon charge time in exchange for slightly decreased damage.
More range and impact. Increased recoil.
Upgrades laser to allow multiple ricochets on hard surfaces.
More predictable recoil. Enhanced impact. Shorter range and more recoil.
More predictable recoil. Enhanced Blast Radius. Reduced Velocity and more recoil.
Use to brake and corner more aggressively.
Use to pitch the Sparrow forward or back while in the air. Pitch forward to fall faster, pitch back to fall slower.
All Rocket Launchers gain tracking, radar remains visible while zooming with Heavy Weapons and Heavy ammo drops more often.
Agile, snappy scope. Handles beautifully. Rewards a skilled hand.
Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc.
Training focused on all attributes.
Gain an additional grenade charge.
Aiming your weapon while in the air will hold you in place for a short time.
Gain bonus Super energy from reviving others.
Nova Bomb tracks enemies.
Increases the size of explosions created by Nova Bomb and grenades.
Gain additional Super energy when you destroy an Oracle in the Vault of Glass.
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