For all Lost Sectors this season, the time limit is always set at 15 minutes before any additional revives you obtain throughout the activity are taken away. If you are running on Legend difficulty the recommended Power is 1310, while at Master it is 1340. While you can complete the activity while under-leveled, it is best to keep yourself within 10 Power of the activity otherwise enemies will be able to kill you more easily as well as take much longer to defeat. While a few things change from Legend to Master, the overall strategy used to get through should be about the same.
Enemy (Hive): Fire Pit - When defeated, Acolytes spawn fire pools that cause damage over time.
Destination: Memory of a Haunted Dream - Incoming Void and aerial damage increased.
Burn: Forlorn Miasma - +50% Void damage dealt and received.
Champions (Hive): Barrier & Unstoppable - This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
Limited Revives - Limited fireteam revives. Gain additional revives by defeating Champions.
Legend Modifiers - Recommended Power 1310
Locked Loadout - No changes to weapons, armor, mods, or subclasses while in the activity.
Match Game - Enemy shields are more difficult to break without its respective elemental damage type.
Extra Shields - Elemental shields added to specific enemies (Arc for Knights)
Total of 6 Champions.
Additional Master Modifiers - Recommended Power 1340
Extra Champions - Increases total Champions up to 10.
Master: Chaff - Radar is disabled.
Hunter:
Nightstalker Hunters will have a ball going through here with the Void burn and can make use of Way of the Trapper to throw out Deadfall Shadowshots that can be chained using the
Warlock:
For quick and easy runs Voidwalkers can run Attunement of Chaos and drop charged grenades on lesser enemies while destroying Champions with Nova Bombs, which can be chained with the use of the
Titan:
Sentinels running Code of the Protector can hang back and contently throw grenades while shooting down enemies at a distance and setting down a Ward of Dawn for a bit more protection should they need it. For Strikers that are feeling a bit more daring, running Code of the Missile is perfect for taking Champions whenever you have your Thundercrash super up and can get some good add clear going with Ballistic Slam.
Scout Rifles: With the distance at which you’ll be fighting most enemies inside this Lost Sector Scouts are honestly the best choice, but can be swapped with a high range Auto Rifle depending on each Guardian’s preference. One particularly good Scout is
Grenade Launchers: It is perfectly viable to run both a Special and a Heavy Grenade Launcher at the same time in this Lost Sector, and both types will help tremendously with keeping lesser enemies culled.
When first loading into this Lost Sector, players will be in a tunnel looking into a massive number of Acolytes. These Acolytes should be taken out by any means necessary but the use of grenades and special weapons will definitely help here. As you thin out the herd, the remaining Acolytes along with the Barrier Knight will retreat further inward towards the next area.
As you walk up a little bit you will be able to oversee a couple of Acolytes around the Barrier Knight down below a ledge. Quickly burst down the Knight, pop its Barrier when it comes up, and eliminate it before dropping down and finishing off the last few enemies.
Walking up a little more from where you dropped down you will see several more Acolytes spawn straight ahead of you. Off in the distance you will also see a Shrieker materialize, and before you move further up or try to take on the Acolytes make sure you try to bait open the Shrieker to take it down quickly with any long range weapons you have, or perhaps just two shots of Anarchy. Once it’s down and all the tracking Void bullets are gone you can focus on the other enemies.
Along with the Acolytes that had spawned there should also have been a Barrier Knight that showed up in the bottom part of the platforms in front of you. You can take time to slay the Acolytes first, but be aware that doing so will prompt the Knight and the other Acolytes to jump across further out to the left to get some cover from your damage. Either way, be sure that you can take out the Champion safely, and whether or not you do that before or after the Acolytes is up to personal preference. Once you have taken out these enemies you’ll have several choices on how to advance, but just be sure you have a strategy in place before spawning in enemies in the next area.
This next area is interesting as it serves as a lockout for the boss, and without completing the prerequisite in this area, you will not be able to spawn in the boss to get their code and claim your rewards from the boss cache. The general mechanic in place is that you must take down enough enemies to spawn in a Nightmare, destroying this Nightmare will take down the shield on one of three Void crystals, and destroying all three crystals will reveal fourth final crystal right above the boss that will release it and allow you to take it down.
The general path you’ll want to take on your way to summoning the boss is the bottom right crystal, close left crystal, and then the crystal in the far back on the right. Each Void crystal will be guarded by an Arc Knight on Legend, all of which will be Barrier Knights on Master, a large group of Acolytes, and an Unstoppable Ogre on both difficulties that will serve as the Nightmare guardian that needs to be taken down in order to remove the crystals’ shields.
Whenever you’re working on one crystal, be aware that enemies from the other crystals may also be shooting at you, so pick your cover according to which crystal you are trying to destroy. For the most part, the safest strategy for each area is to shoot around half of the Acolytes in a given area, taking down the Knight that is aiding them, take out the rest of the Acolytes, and finally stunning and destroying the Unstoppable Ogre that will spawn in. For Arc-shielded Knights, simply use your Primary and Special weapons to destroy their Arc shield or pop the Barrier they will spawn and then debuff them with a Grenade Launcher to proc Breach and Clear and take them down again with Primary weapons. With the Ogres, one shot of Grenade Launchers will be able to simultaneously proc Unstoppable Rounds and stun them while also debuffing them with Breach and Clear which can allow you to burst them down quickly before they recover from the initial stun. At most you should need 3 Grenade Launcher shots to take out the Ogres, and if you’re using Anarchy you can take them out with two bolts that will stun them at least twice. Repeat this for all three crystals.
For the third crystal, there will be an area over on the right that has some stairs you can take down a large number of enemies from. Anything else that you may be having a hard time getting an angle on, you can move back over to the second crystal’s area and shoot at whatever enemies remain from the left.
Boss: Nightmare of Arguth, the Tormented (Ogre)
Enemies: Acolytes, Nightmare Thrall, 1 Arc-shielded Cleaver Knight, 1 Barrier Knight (1 additional Barrier Knight on Master)
Once the first three crystals are down the fourth and final one that will summon the boss Nightmare will unshield, and you will be able to shoot this last one to summon the Nightmare of Arguth, the Tormented. Before you actually summon the boss, get in a spot where you can drop abilities, grenades and Heavy on it and then hide behind cover.
As you spawn in Arguth, there will be a group of Acolytes behind it with a couple of Nightmare Thrall, and a Barrier Knight. Keep in mind that taking down these enemies will be the trigger for more waves to spawn, and if you are running on Master you can potentially skip through the second Barrier Knight by simply killing the boss early and still get the Platinum clear. Assuming you want to or need the additional revives for whatever reason you can take out the first Barrier Knight using your Heavy and keep spawning more Acolytes, Thrall, and eventually the second Barrier Knight. As Arguth will be shooting a stream of Void shots it’s important that you are taking cover when you aren’t trying to deal damage to or break the shields of the Champions.
Even if you haven’t already killed all the lesser enemies, you can just go ahead and take down Arguth by unloading your Grenade Launchers and proccing Breach and Clear on the Nightmare. Assuming you have a one-use Super such as Golden Gun or Nova Bomb you should be able to throw those out along with any grenades and melee abilities you have charged up. Keep unloading Heavy and peppering in Grenade Launcher shots for the debuff until the Ogre goes down. With enough damage, you can consistently stagger Arguth, but if it doesn’t you should be able to just dip into cover and it will usually stay in the same spot it spawned in shooting at your last known location. Once the boss is down, take down any stragglers that remain, including any of the Barrier Knights or potentially an Arc-shielded Knight bearing a Cleaver and Hive Shield. Other enemies that will remain are additional Nightmare Thrall and the occasional sniper Acolyte that will be standing near the rewards cache. Once all these enemies have been taken down and the path is clear, you will be able to walk up and claim your loot. For the most part, a Platinum clear is straightforward and getting a flawless clear can be just as easy so long as you take this Lost Sector slowly and patiently take out enemies.
Legend (1310) -
Master (1340) -
For Lost Sectors with Leg Armor as the reward, there is a chance at the new
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