Bungie's latest Destiny 2 event, focused around a major overhaul of Arc classes and abilities, has ended, and left Guardians wondering - did the developers go too far with some of the buffs post-rework?

The Arc Week event was billed as the first of a series of sandbox changes to the way that Destiny fundamentals work. This time around, Bungie updated abilities like Fists of Havoc, and Stormtrance, both of which were deemed "lacklustre" after the release of new abilities in the major Forsaken release. Bungie brought in buffs for at least one of each subclasses' trees, in an aim to make each choice "a bit more viable".

Hunter - Way of the Warrior

  • Combination Blow: Damage increased by 60% in PvE and 22.7% in PvP, and Guardians can stack the buff up to three times. Kills heal Hunters for 40 health and trigger regeneration.
  • Deadly Reach: Duration of ability increased from six to eight seconds, and it’s no longer consumed with a melee strike.

Hunter - Way of the Wind

  • Disorienting Blow: Ability now has increased range, up by 50%. In PvP, Disorienting Blow will disorient players for two seconds instead of one and a half.
  • Focused Breathing: Dodge regeneration bonus increased by 100%.
  • Combat Meditation: Melee and grenade energy received when critically wounded increased by a bonus 25%.
  • Lightning Reflexes: Damage resistance in PvP buffed from 63% to 70%. In PvP, reduction increased from 25% to 40%.

Striker - Code of the Juggernaut

  • Frontal Assault: All weapon damage increased for the duration of the buff, with 25% extra damage against enemies, and 20% against players in PvP. The duration has now been increased to 16 seconds and has a buff timer on Guardians' HUDs.
  • Knockout: Melee damage bonus increased from 25% to 60%, and now triggers once you have dealt 60% damage to targets. Any damage done after 60% will refresh the timer. The ability is now no longer consumed after one melee attack, and duration has been increased to five seconds.

Warlock - Attunement of Conduction

  • Chain Lightning Melee: Can now chain up to 5 times, up from 1, and each individual target can be hit twice, chain damage decreased from 50 to 31 damage per hit.
  • Arc Web: Range increase to 12 meters, and can now chain more targets. Damage dealt also reduces the cooldown of the grenade. Works with Arc Web chains, and chains for Chain Lightning. Earn 3% energy per instance of damage in PvE and 10% per instance in PvP.

Warlock - Attunement of Elements

  • Electrostatic Surge: Bonus increase to charging near allies increased by 600%. While active, the Rift also lasts five seconds longer for a total of 120 seconds active.
  • Arc Soul: Duration extended by 50%.

Warlocks also received a further buff to their Stormtrance ability. Damage for the deadly ability has been scaled up by 150% over a five-second duration. Visual and sound effects have also been added to reflect this new change, according to Bungie.

The Destiny 2 Arc classes have had a major buff after their titular event.

The event itself, while welcome by much of the community for the major changes it made to the Arc classes, was greeted with a lukewarm reception overall. Guardians took to social media as the week-long event wrapped up, calling it "a bust" as a feature piece of Bungie's roadmap.

"[Arc Week] just seems like an average sandbox update, and an excuse to sell overpriced emote bundles," one disgruntled player said towards the end of the April Arc festival. "Was it so important it needed to go on the roadmap?

"Just seems like they wanted to pad it out, and make it seem like there was more included with the release of Season of the Drifter."

Others called for Bungie to produce more of these game updates, but package them as such instead of as major events.

"I like everything about Arc Week, aside from how it was pitched as an event," /u/NotDisliked commented in the /r/DestinytheGame post-event wrap thread. "Saying it was an event put it next to true seasonal events, which have different expectations in my eyes."

"I loved that the Arc supers were buffed, and I loved how there a lot of things lining up to create a general 'arc' theme, but I felt like calling Arc Week an event hurt it in the long run because it made expectations too high.

"Next time, call it an Update on the calendar. Then the expectations can be lower, and I know I would have been presently surprised by the cohesive theme around the event, even though it doesn't live up to a true seasonal event."

All three subclasses will eventually be buffed, creative director Lars Bakken has revealed.

Destiny 's creative director Lars Bakken has also revealed that two more major reworks would be coming for the Solar and Void subclasses and were planned by the company in the near future. Keep your eyes peeled for news on those major updates - and whether they will again be packaged as events - soon.

The Season of the Drifter continues on into May with the addition of The Revelry.