Since the concept of the Destiny Content Vault was revealed to the community in June of this year there has been an air of apprehension surrounding the topic.
Come the release of Beyond Light on November 10th almost half of the current areas available in Destiny 2 will disappear entirely and no one was sure if we would ever see these areas again.
Thankfully, a Destiny Youtuber by the name of ‘Aztecross’ recently released a video that could potentially put people's fears to rest.
In this video, titled ‘Why Beyond Light is essentially Destiny 3’ Aztecross talks about what the community wants from Destiny 3, what Beyond Light could offer, and what he believes to be the true use for the Destiny Content Vault.
Since its reveal much of the community simply thought the DCV was a way for Bungie to avoid bloating out the file-size of Destiny 2 by taking away less used content to make room for newer content.
Bungie themselves even propagated this narrative in their ‘Building a Viable Future in Destiny 2’ where older content being placed into the DCV is discussed.
According to Bungie’s statistics, “Warmind’s campaign represents only 0.3% of all time played in Season of the Worthy and yet the Warmind Expansion accounts for 5% of our total install size.”.
While this usage of the DCV is undoubtedly still true, it seems Bungie has another use in mind. Kill two birds with one stone and all that.
In the above video, Aztecross mentions a meeting that a large number of Destiny 2 content creators had with Bungie back in September of last year.
According to Aztecross, Game Director Luke Smith mentioned multiple times that the reason that Destiny 2 can be so bug-filled at times is because the coding is largely outdated and needs to be completely redone.
Smith even discussed the possibility of removing a planet at a time in order to relay the foundations of the code to bring it up to scratch. Does this sound familiar to the DCV at all?
“What was laid out to me was essentially the following: Hey, we have to take some of these planets off the map, redo them, recode them, reissue them and the way this was like pushed towards us was like hey this is the alternative to Destiny 3” says Aztecross in the video.
Smith then went on to ask the content creators what they would actually want from a Destiny 3 if Bungie was to make it.
Most of the community can agree that the answers to this question are bigger areas, more RPG aspects like customisable subclasses, and higher player counts.
According to Aztecross, Smith remarked that all of these additions are possible within Destiny 2 but with the way the assets are coded in the game, Bungie would have to rebuild them from the ground up.
So essentially, the connection between the points above is that Bungie is possibly using the DCV to not only save space but to also give them time in order to rebuild aspects of the game.
This rebuilding will then allow them to support Destiny 2 for years to come and be able to make ‘Destiny 3-style’ additions to the game without actually halting support for Destiny 2.
This also means that it's entirely possible that we will see these removed destinations back in Destiny 2 before we know it. Since it seems the entire point of the DCV isn't just to save space but to rebuild older content then it is a reasonable assumption that the content will be coming back.
A lot of these changes are many months if not years out so it is way too early to judge whether this is a good move by Bungie or not.
At face value though this could end up being an incredible system that will allow Bungie to maintain support for Destiny 2 while rebuilding older areas of the game and in turn allow them to release content that many would expect from Destiny 3.
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