Season 21 of Destiny 2 is bringing a lot of changes to the first-person shooter. With three of the biggest being Strand Aspects for the Warlock, Titan, and Hunter classes. Alongside the class updates, Bungie finally revealed this season's Artifact and it's quite impressive. For those just diving into Season 21 of Destiny or veteran Guardians, here's what's new for Destiny 2.
What Strand Aspect is coming for Warlock in Destiny 2 Season 21?
Warlocks are getting The Wanderer Stand Aspect. It allows their thrown Tangles to attach to enemies and explode upon impact. The detonation creates a suspending burst which deals damage to surrounding targets. Threadling final blows will also create a Tangle for you to use later on.
What Strand Aspect is coming for Hunter in Destiny 2 Season 21?
Hunters will be getting the Threaded Specter Strand Aspect. Once the class ability is activated, the Hunter will leave behind a decoy made out of Strand material that will distract nearby enemies. After it takes enough damage or targets get near it, the decoy will explode, damaging enemies and releasing Threadlings to harm anything left standing.
What Strand Aspect is coming for Titan in Destiny 2 Season 21?
Titans will be able to learn the Flechette Storm ability. To activate the storm, use your charged melee ability while sliding to jump into the air. Doing so will knock back nearby enemies, dealing damage in the process. While in the air, you can activate your charged melee ability again to send out a cluster of projectiles to deal damage to targets. You can even repeatedly activate melee to send out more missiles.
What is the Artifact for Destiny 2 Season 21?
The artifact for Season 21 is the NPA Repulsor Regulator. With the new Artifact comes plenty of perks as well and this season there are several included. However, this time around mods for the Artifact work a little differently. With the Lightfall update, mods are now called perks and they are always unlocked. Another change, starting with Season of the Deep, allows you to refund Artifact perks one by one. Here are all of the perks you'll find for the Artifact.
NPA Repulsor Regulator Perk Column 1
Anti-Barrier Auto-Rifle: Your equipped Auto Rifle fires shield-piercing rounds and stun Barrier Champions. Additionally, Auto-Rifles are always overcharged when that modifier is active.
Unstoppable Hand Cannon: Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when that modifier is active.
Overload Scout Rifle: Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Overload Trace Rifle: Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when that modifier is active.
Unstoppable Glaive: Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when that modifier is active.
NPA Repulsor Regulator Perk Column 2
- Authorized Mods: Arc: The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
- Authorized Mods: Void: The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
- Authorized Mods: Strand: The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
- Authorized Mods: Melee: The armor energy costs of all armor mods affecting your melee are significantly discounted.
- Technicolor Siphon: Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
NPA Repulsor Regulator Perk Column 3
- Improved Unraveling: Increases the amount of damage dealt by unraveling a target.
- Deeper Origins: Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
- Unto the Breach: Defeating a Void Debuffed targets creates a Void Breach while your Void subclass is equipped.
- Electric Armor: Stay amplified longer while your Arc subclass is equipped.
- Thunderous Retort: Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
NPA Repulsor Regulator Perk Column 4
- Strand Soldier: Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
- Overcharged Armory: Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deed traits are always overcharged weapons for you when that modifier is active.
- Protective Breach: Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
- Counter Charge: Gain a stack of Armor Charge when you stun a Champion.
- Amped Up: Gain damage resistance while amplified.
NPA Repulsor Regulator Perk Column 5
- Conductive Cosmic Needle: Targets affected by Strand debuffs take increases damage from Arc and Void abilities.
- Shock and Awe: Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
- Supernova: Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
- Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped.
- Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped.
- Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
- Lightning Strikes Twice: After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Changes to Enemy Shields
This update doesn't change the game from a mechanical standpoint, it does so visually. Starting in Season of the Deep, enemy shields will have a different appearance when the new season begins. The change is being made for several reasons. The most important one is related to accessibility settings. The updated visuals will be more accessible for colorblind players and players with visual impairments. Previously shields reflected the necessary element needed to counter them. With the update, shields will include more visual cues related to their shield type.
Another reason for the change is the fact that the previous shield effect was not really been used much since 2017. The change will be easier to maintain by the Destiny 2 Combat Team as well. The shield update will only apply to enemies and not Immunity Shields (white shields) and shields for some bosses. This is because coding the change would be more complicated and could affect encounter mechanics and gameplay.
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