Insight Terminus and Warden of Nothing are the final two Grandmasters of the Season. Launching at the same time due to Bungie giving players another week at the Proving Grounds Nightfall, these two strikes will require teamwork and communication to ensure a successful completion.
This guide is for Insight Terminus, if you are looking for the Warden of Nothing Grandmaster guide you can click here.
Nightfall: The Ordeal - Insight Terminus
- Scorched Earth - Enemies throw grenades significantly more often.
- Champions: Unstoppable - This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
- Champions: Barrier - This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
- Chaff - Radar is disabled.
- Match Game - Enemy shields are highly resistant to all unmatched elemental damage.
- Equipment Locked
- Extinguish - If your Fireteam falls in a restricted zone, your team is returned to Orbit.
- Limited Revives - Gain additional revives by defeating Champions.
- Champions Mob - This mode contains additional Champions.
- Kargen's Stratagem- Incoming Void and Environmental damage increased.
Enemy Shield Types: Void
Enemy Control is key in this Grandmaster, for that I am recommending any combination of Stasis Classes and Hunter Void Tether.
Utilize the Warlock Stasis Turrets to provide even more control which will be crucial in the boss room.
Anarchy - Anarchy will help to keep control enemy spawns, as majority of the time enemies in the strike will be coming through gateway.
Leviathan's Breathe - Leviathan's Breath has an intrinsic Unstoppable Mod and with it being a Void bow it can be the perfect Heavy Weapon for someone who doesn't want to run Anarchy or even provide large bursts of damage at once.
Truthteller - If you have a blinding grenades Truthteller in your vault, this is the strike to bring it out for. The blinding perk works on all enemies as well as Kargen in the boss room. It will make plate captures a breeze.
Armor and Weapon Mods:
For the best results run Anti Barrier Sniper and Unstoppable Pulse.
Void Resistance and Sniper Resistance will be beneficial as well as Concussive Dampener.
Glacial Inheritance and Resonance Siphon can help your Stasis Guardians maintain their abilities and super much better. Utilize these to ensure you are never waiting for a cooldown.
Load in and sparrow through till you are met with two Goblins and an Anti Barrier Hobgoblin. Let the Barrier Champion retreat while you clean up the two goblins.
From here fight from the hallway as you eliminate the Minotaur and first Barrier Champion before fighting the second Barrier Champion that is to the left. There will be another Minotaur as well as a wave of Goblins but take this down quickly from cover before engaging the third Barrier Champion in the back of the room.
After this room there will be an area filled with Cabal and a Cabal Barrier Champion. Make sure to take out as many snipers as possible before jumping over to the other side. If you can take out the Barrier Champ from across the ridge it will also make this room easier.
First Kargen Encounter -
When you first encounter Kargen he is messing with the construct in the middle of the room. Shoot at him to get him to do his animation but do not get close to him as he will stomp you.
Here you can control the capture zone by utilizing Stasis Grenades on the portal enemies are crashing in from. Take them out quickly and you may not even see the Two Unstoppables that come through after the first wave. If you do manage to summon the Unstoppables, retreat to the hallway you came from and take them off slowly from there.
Pursue Kargen -
This room can be taken entirely from where you initially come in from. With your whole team in the first hallway, all of the enemies will converge onto the cliff immediately to the left of the entrance. From here, you can utilize your Stasis Grenades and Turrets to freeze the entire waves of enemies and take them down at your leisure.
Make sure to prioritize Snipers and Barrier Champions as they will give you the most trouble. With each wave, do not kill the Unstoppable Champion or dunk an orb until you are ready for more enemies.
Confront Kargen -
Here is where you are really going to need to work as a team to utilize your abilities and supers.
Begin capturing the first plate that will release Kargen. Throw a Tether or Stasis out near the portals and set Anarchy traps to catch enemies. Enemies will continually spawn throughout this fight unless you manage to keep four legionaries alive, this is not a must but it will help you when you are feeling overwhelmed.
Once you do enough damage to Kargen he will retreat to his immune phase where you will need to capture three separate plates. If you are overwhelmed by enemies use cover from the far back of the map and stay as far from the portals as possible. Try to again maintain four legionaries as it will prevent the spawning of any more enemies.
Once you capture all three plates Kargen will again come out and you can work as a team to focus him down till he is defeated. Make sure to stick around till the end of the strike as this is one of the strikes that take a few minutes to verify strike completion.
Have any questions about running or need help running this strike? Let me know in the comments or @Suttledge on Twitter.
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