Freezing Shanks and Hydras in their place is one of the most laughter inducing aspects of Beyond Light, however when you are the one being frozen in time it is purely rage inducing.
Across the community you can hear the chants of the PVP focused players as they all sound off on why Stasis has ruined the crucible. But maybe our new cosmic ice isn't really the problem.
Each of the three classes have their own arsenal and Super that helps them to provide an advantage in the Crucible with Stasis. Hunters, for example, have their Ice Wall grenades. And while each of these abilities may prove to be annoying, I do not feel they are any worse than what we have already been put up against.
For example, this clip from @HostileGalaxy on Twitter has been making rounds as one of the most prime examples of how Stasis can seem broken.
This does seem like a problem until you realize @TryhardTristan did the same exact thing back in September with an Arc grenade. Video here.
As all of the new abilities and aspects make their way into the Crucible they will continue to stir up concerns about the current meta. I will caution Guardians away from screaming "that's not fair" and look more towards "how can I beat that."
I have already seen some amazing Arc Strider counters and it seems Dawnblade Warlocks are still impossible to slow down even with a Stasis shuriken in their back.
The focus with the community should be how we can adapt. Simply removing Stasis from PVP should not be an option or even a recommendation. I agree there are fine tunes that need to take place, to make some abilities weaker and even some stronger.
In this week's This Week At Bungie, Bungie addressed concerns around the community about how much damage you take when frozen. The damage you take coming out of being frozen is tied to your resilience stat. After some testing I found that someone with a 95 Resilience has about 50% health.
I think one of the easiest Stasis changes Bungie could do would be to decrease the time someone spends frozen. Currently I feel it lasts too long and should be scaled back to be more of a hiccup in movement than an entire full stop.
Another change we could see with Stasis in the future may also be Time to Kill related. If you look at other PVP games and MMOs you can find freeze effects that last much longer than Stasis, but also a much longer TTK. A change I could see Bungie implementing to help balance the Crucible would be to slow the TTK if they are not able to shorten the freeze.
I do not see anything like Stasis being removed from the Crucible as an option for Bungie, and personally I don't think it should. We need to learn to change and adapt when we are in the Crucible and if a little ice stops a full team of Titans from shotgun charging me all match, I'm game.
No matter how you feel about Stasis in Crucible, one thing we can all agree on is this SirD video was the funniest thing to come from Beyond Light.
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">**spits** <a href="https://t.co/7m87quQy0g">https://t.co/7m87quQy0g</a> <a href="https://t.co/JaZeXUqU6C">pic.twitter.com/JaZeXUqU6C</a></p>— SirDimetrious (@SirDimetrious) <a href="https://twitter.com/SirDimetrious/status/1326433774708600833?ref_src=twsrc%5Etfw">November 11, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
How do you feel about Stasis in the Crucible? Let me know in the comments or @Suttledge on Twitter.
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