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Rose, Revealed
Quest
1. A Fateful Gift
You've discovered a letter in the ruined campsite where you found your mangled Thorn. The sender purports to be the legendary Shin Malphur, a supposed do-gooder with a complex approach to doing good. He claims he's entrusting you with the original Thorn, a hateful weapon capable of permanently killing Guardians. The gun is hidden away somewhere, and to find it, you'll have to use an enclosed system positioning device to track it down. Your Ghost observes that the signal changes once an hour, on the hour, so you'll have to be quick. Identify the location of the original Thorn using your system positioning device.
- Location identified: 0/1
2. Bearer of Evils Past
You are the new owner of Dredgen Yor's original Thorn. Merely holding the gun makes you nauseous—not out of moral principles, necessarily, but instead a very physical effect which reminds you of losing your Light during the Red War. You don't know what to do with this… thing. You have no intention of firing it. If nothing else, you believe you need to neutralize it. Neutralize the Thorn's intrinsic Darkness with the strength of your Light.
- Orbs of Light generated: 0/250
3. Rose, Revealed
The searing power of your Light burns away the sickness that consumed Dredgen Yor's Thorn, revealing the weapon that it used to be: Rose. You contemplate the weapon for a long time before resolving on a course of action. If Thorn symbolized twisted intention and malice unchecked, then you will make a gun that symbolizes something greater: the courage to choose the right path, even when it is unpopular or unsafe. But to do that, you'll need to begin your second adventure in gunsmithing. Restore Rose's perks to prepare the gun for its future transformation.
- Perks restored: 0/3
4. Fireteam Leader
Your project is going well. The gun is more than mechanically sound; it has synergized with your Light. But unlike your quest to restore your Thorn, there are no mentors here. This is you, forging a new path, following your intuition in search of a strong symbol of hope. If there's one thing you've learned since the Red Legion invaded, it is that single Guardians fall alone. Fireteams of like-minded individuals persevere. Complete activities throughout the solar system with Rose equipped. Fighting in a fireteam with other Rose wielders grants the most efficient progress.
- Activities completed: 0/100
5. Strength in Numbers
Your philosophy about this gun has crystallized. If Thorn was a weapon of selfishness, then the gun you make will be one of selflessness. If it's a coordinated fireteam that saved the City from Ghaul, then the gun you make will support fireteams. The Light is about standing united in service of a hopeful future. Defeat Guardians with Hand Cannons as a team, generate Orbs of Light for fellow Guardians, and defeat Invaders in Gambit before they have killed any of your teammates.
- Orbs generated: 0/50
- [Hand Cannon] Final blows: 0/100
- Invasions denied: 0/1
6. Bloom
You feel ready to complete your project, and you have a suitably poetic scheme to do it: You plan to reclaim lost Light from the Hive. Using the strength of your own abilities, you'll redirect it into the gun and, with any luck, it will bloom into something greater. Enter strike "Will of the Thousands" with Rose equipped to reclaim lost Light from Hive crystals and defeat Xol. Objectives must be completed in a single run through the activity; progress is not saved across multiple attempts.
- Light reclaimed: 0/11
- Xol defeated: 0/1
Version Log
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