How To Complete Warden Of Nothing GM

Warden of Nothing debuts as the Nightfall Ordeal Strike this week and to conqueror it efficiently you will need a specific loadout going into it. Here is your guide to take down this strike quick and easy. 

Scorched Earth - Enemies throw grenades significantly more often.

Shocker - When Defeated, Goblins spawn Arc Pools that causes damage over time.

Champions: Unstoppable - This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.

Champions: Barrier - This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.

Champions: Overload - This mode contains Overload Champions, which cannot be stopped without an Overload mod.

Chaff - Radar is disabled.

Match Game - Enemy shields are highly resistant to all unmatched elemental damage.

Equipment Locked

Extinguish - If your Fireteam falls in a restricted zone, your team is returned to Orbit.

Limited Revives - Gain additional revives by defeating Champions.

Champions Mob - This mode contains additional Champions.

This is one of the more fun Grandmasters this season and to ensure an easy boss phase I am going to recommend One Bottom Tree Void Hunter with Omnioculus and two Chaos Reach Warlocks with Geomag Stabilizers or two Thudercrash Titans with Cuirass of the Falling Star or one of each.

Anarchy - Anarchy will help with Champion take downs and provide a passive boss damage effect that will be required with Breach and Clear. 

Make sure each teammate has Barrier weapons as well as an Overload or Unstoppable Mod on. The Barrier champions are the biggest pain point in this strike so everyone being able to take down the shields will be a huge boost. 

While I stand by my recommendations of this season of going all out on Warmind Mods, I will say that this strike does not benefit as much from them. 

Breach and Clear is still a go to since you will be running Anarchy for this Strike. 

Surge Detonators will be clutch for your Arc Warlocks or Titans. 

Sniper Resistance is the biggest mod you need to make sure you have honestly, the Hobgoblins in this strike will always find a way to get an angle on you if you are not careful. 

Once you land in the strike run towards the prison till you are met with the arena with the Overload Champion. Take it down from as far back as possible and then proceed in to fight the goblins and enter into the prison.

The worst part of this area is of course the trains. Make sure to not lose revives as you pursue through the railway. Take out enemies as a team and watch out for exploding barrels as they can kill you and your teammates upon explosion.


Once you make it through you will be met by a Hydra and Unstoppable Champion. Focus the Hydra first before moving onto the Cabal as it will be much easier to defeat if you avoid pulling agro on the Champion.


When the Unstoppable is defeated move across the tracks and immediately focus the Barrier Champion on the left. Once it is defeated climb up and use the overhead rails to progress to the end of the railway.


Here you can focus the Unstoppable champion and all the enemies before jumping down to take out the Barrier Champion. Be careful of the Barrier Champion as it can take down a Guardian quickly before you have any time to react.

Do not push into this room without first taking out the Goblins and Hobgoblins from cover. Even though these are not Champions they still have the ability to one shot most Guardians.


Push up slightly after defeating them so you can spawn in the next wave of enemies and Champions and then retreat to the hallway you came from.


From here work with your team to identify one of the two Hobgoblin Barrier Champions that you can take down without being seen by the other. Once you manage to take down both Champions push in to destroy the Hydra and any Minotaurs you see. Once you have defeated enough Goblins and Minotaurs you will release the massive Minotaur and here you will utilize the Hunter Tether and any other supers you have handy to quickly melt the Minotaur.

This next area is fairly straight forward as it is just one continuous hallway of enemies. Push through as a team and focus the Two Unstoppables. If you are not concerned about Platinum Rewards this room can be skipped by having the Hunter run through and just chaining invisibility as you will be able to pull your allies through once you go up the grav lift.


Once your whole team is up the lift, focus on the two Barrier Champions while the Overload Champion continues to engage the Cabal. Take down the Overload as well as any other enemies and it will launch the first mine.

Dismantle mines yes? Have your entire team converge in the middle to deactive mine "A" quickly. Once this is done have your Hunter go to mine "B" where they can chain Invisibility to ensure a quick capture. Your other two Guardians can either focus Champions or take down mine "B". If you are concerned with Platinum Rewards make sure the champions are all defeated by the time you capture the last mine. There are three during this phase, one of each type. 

The mighty Cabal warrior is actually the easiest fight of this strike as you can utilize the Charged Scorch Cannon to quickly take down it's health and save your own ammo for the fight to come.

Make sure your whole team does not get trapped in the airlock trap as stacking in the tunnel still has the ability to wipe your entire team at once.

Once you safely land in the airlock take out three of the four champions that are fighting below before jumping into the pit. Try to do it rather quickly as sometimes a few will respawn if you take too long. I recommend saving the Cabal Barrier Champion for last.

This Boss fight should be rather fast as the Warden spawns in have everyone place two Anarchy on the servitor and immediately focus all your supers onto it. If there is any health left just replace your Anarchy bolts and take cover till the fight finishes!


Have any questions about running or need help running this strike? Let me know in the comments or @Suttledge on Twitter.


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