Destiny 2 Guide

Star-Eater Scales (Exotic)
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Published 3 years agoLast Edited 3 years ago

Lost Sector Guide: Veles Labyrinth

Veles Labyrinth may be one of the fastest activities to run for most run-of-the-mill Guardians. Getting through unscathed can still be a challenge to most players, however, but hopefully this guide will help you complete the Lost Sector with little issue and maybe even give you an extra tip or two to keep in mind as you farm for new Exotics.


For all Lost Sectors this season, the time limit is always set at 15 minutes before any additional revives you obtain throughout the activity are taken away. If you are running on Legend difficulty the recommended Power is 1310, while at Master it is 1340. While you can complete the activity while under-leveled, it is best to keep yourself within 10 Power of the activity otherwise enemies will be able to kill you more easily as well as take much longer to defeat. While a few things change from Legend to Master, the overall strategy used to get through should be about the same.

Activity Modifiers


Enemy (Hive): Fire Pit - When defeated, Acolytes spawn fire pools that cause damage over time.

Destination: Memory of a Golden Age - Incoming Solar and environmental damage increased.

Burn: Desolate Charge - +50% Arc damage dealt and received.

Champions (Hive): Barrier & Unstoppable - This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.

Limited Revives - Limited fireteam revives. Gain additional revives by defeating Champions.


Legend Modifiers - Recommended Power 1310


Locked Loadout - No changes to weapons, armor, mods, or subclasses while in the activity.

Match Game - Enemy shields are more difficult to break without its respective elemental damage type.

Extra Shields - Elemental shields added to specific enemies (Solar for Wizards, Arc for Knights)

Total of 3 Champions.


Additional Master Modifiers - Recommended Power 1340


Extra Champions - Increases total Champions up to 6.

Master: Chaff - Radar is disabled.

For the most part, the Veles Labyrinth does not require you to bring much to the table. Guardians running through this Lost Sector can potentially avoid all the Hive from the entrance up until the boss room. For those looking to loot this area quickly, the best class to run would be something capable of bursting down the Champions and the boss, preferably something with Arc or Solar in the mix.


Hunter:

If you’re looking to burn through all the tougher enemies in this Lost Sector, Way of the Sharpshooter Gunslinger aided by the Celestial NighthawkExotic will be one of the best options. If you can’t be bothered to deal with smaller adds or even Champions themselves, Nightstalker could be a good choice as well for stealthing through to the end for a flawless clear.


Warlock:

With the right buffs and debuffs, Attunement of Chaos provides hard-hitting abilities that can take down any enemies standing in your way and can be a quick melt on the boss with a Nova Bomb. If you are looking to take advantage of the Arc burn instead, the best subclass tree on Stormcaller will be Attunement of Control with the use of Chaos Reach.


Titan:

By itself, Thundercrash may not be able to do all that much damage, but combined with Breach and Clear, the use of the Cuirass of the Falling Star Exotic, and the Arc burn it is almost guaranteed that Strikers running Code of the Missile will be able to one-shot the Lost Sector boss. Although not the best subclass for PvE content, Behemoth could potentially be a decent choice here, particularly on Legend, simply because the use of Shiver Strike and the Cryoclasm Aspect can be used to run quickly through, and Stasis can freeze Ogres in a pinch.

Grenade Launchers: This weapon archetype will help Guardian breeze through the Labyrinth, just be careful where you shoot when you find yourself in tighter spaces surrounded by enemies. One of the better choices here is Salvager’s Salvo since Chain Reaction will clear Thrall almost immediately with one round.


Auto Rifles: While usually standing further back is the best choice for making it safely through Lost Sectors, running through Hive tunnels forces you to take fights a little closer than usual. Additionally, if you’re running the Seventh Seraph Carbine you can take advantage of Warmind Cells.


Witherhoard: There are several choke points in this Lost Sector where you can punish enemies as they attempt to push you as well as block off spawns. To this end, the area of effect from this Grenade Launcher can cover an area and auto-reload while you take on the Hive with your other weapons.


Trinity Ghoul: With an Arc burn in place, as well as large clusters of enemies, this Exotic Bow is capable of getting you through to the boss room quickly simply based off of its excellent clearing capabilities. Unfortunately, however, there are currently no mods that can be added to this weapon archetype, and you’ll potentially have to run double primary to cover Anti-Barrier as well.


Anarchy: With Breach and Clear and Desolate Charge, this Grenade Launcher is capable of killing Champions with only a few shots, even without the use of Champion mods. With a proper loadout, however, this weapon will be the key weapon in helping potentially get you through several flawless, Platinum clears at a time.


Anti-Barrier Auto Rifle: The best mod to fight Barrier Champions within the Hive tunnels, be sure to run this if you intend to farm Exotic armor.


Unstoppable Grenade Launcher: There is little reason for Guardians running this Lost Sector to use any other Unstoppable mods besides this one, primarily because any other require you get in close proximity to Ogres that can stomp you.


Major Spec: On top of being the best gun mod to aid in taking down a Champion, this will provide additional damage against a specific Wizard that needs to be taken down to summon the Lost Sector’s boss.


Arc Resistance & Melee Damage Resistance: Use Arc Resistance to mitigate melee damage sustained from Thrall, along with the explosions from Cursed thrall, and most importantly, weapon damage from Barrier Knights and the boss. Melee Resistance is good for tanking a few attacks from charging Thrall and allows you to get closer to stronger enemies, except for Ogres who can potentially one-shot Guardians in close proximity.


Hammer of the Warmind: For those running Warmind Cell builds, use this mod if not using Grenade Launchers, or simply as an additional way to stun Unstoppable Ogres from cover.


Breach and Clear: If running a Grenade Launcher, this mod will allow Guardians to make quick work of the Lost Sector Champions and boss. Damage against these enemies will also immediately reload stowed weapons, which can help in a pinch.

Enemies: Thrall, Cursed Thrall, 1 Barrier Knight


For those who have not made their way through the Veles Labyrinth in the past, making your way through the first area can be a little daunting. The general rule of thumb for getting past the winding paths dug out by the Hive is to stick to the right side at all times. Be careful when running on Master difficulty in this area, as your radar will be disabled and any group of Thrall could potentially ambush you without much warning.


When entering the tunnels, there will be a room to the right of the first fork (but keep in mind this fork is easy to miss, so most people assume the second fork is the first) that you can skip past. Once you get near the second fork you will be charged by a group of Thrall, which can be taken out quickly before continuing, still hugging the right wall of the tunnel. You will find another fork soon after with Fallen script on the wall, once again stay to the right side until you reach a final fork leading into a tunnel that seems to slope downwards.


As you make your way down this sloping tunnel, Champions will spawn in the next area. One of these will be a Barrier Knight that will push into the tunnel you are in along with groups of Thrall and Cursed Thrall. Take out any enemies as they peek around the corner, but be sure to have your heavy out to take down the Knight when it shows up. Once you see the Champion unload all your abilities and heavy, pop the Barrier if it doesn’t die immediately, and then continue to take out any Thrall that continue to come around the corner.

Enemies: Thrall, Cursed Thrall, Acolytes, 1 Barrier Knight, 1 Unstoppable Ogre (1 additional Unstoppable Ogre on Master)


Before heading into this next area, there will still potentially be Thrall around the corner that did not run into the tunnels. These Hive will charge the moment you peek your head out, so be cautious that you aren’t swarmed as you move forward.


On Master difficulty, there will be an Unstoppable Ogre that will be waiting by the spawn door on the left side of where you first enter this next area. Be sure to have your Unstoppable Rounds ready for this Champion and use your super or any abilities you still have left to quickly take it down. Should you not be able to slay it immediately, dip back into the tunnels, wait out the stun cooldown, and then attempt again.


Another thing to watch out for when you exit the tunnels is the group of Acolytes that will be at the base of the stairs to the right of where you first come out. These enemies will lob grenades at you if you stay too close to the tunnel exit so watch out for those. There will be another group of Acolytes at the top of the platform the stairs lead up to, along with a Barrier Knight that will also potentially rain down explosive Arc shots when you exit the tunnels. Be sure to take out the Acolytes at the bottom first, and avoid the Solar pools they leave behind as you go up the stairs.


As you go up the stairs you can use the lip at the top to avoid being damaged by the Barrier Knight, who will retreat behind its supporting Acolytes. Make quick work of this Champion with your heavy, popping Anti-Barrier rounds off whenever it uses its Barrier ability, but be sure that you are conscious of a group of Thrall that can run up to you from further inside the Lost Sector. This group of Thrall will jump across the large gap from here to the boss area, and can be taken out before they jump over to you or once they land by placing a damaging area of effect where they will be in the form of a grenade or a shot from weapons like Anarchy or Witherhoard.


If you have dealt with all enemies within sight, you will only have one more enemy to worry about in this area. Assuming it has not stepped into view there will be an Unstoppable Ogre waiting from behind a rocky pillar across the way. Jump across the large gap from where you have been fighting over to the rocky area that leads into the boss room, and as you turn around the corner you will find the Champion waiting for you. Stun it as soon as possible and deal as much damage as you can to the Ogre, and if it does not die quickly enough run back around to the rocky landing or even down to the tunnels’ exit if it chases you too persistently. Once the Unstoppable Ogre is down, you will be free to take on the boss room.

Boss: Ak-Baral, Rival of Navôta (Knight)

Enemies: Thrall, Cursed Thrall, Acolytes, 1 Solar-shielded Wizard, 2 Arc-shielded Knights (2 additional Unstoppable Ogres on Master)


Moving a little past the previous Ogre’s initial position, you will find a Solar-shielded Wizard that will be idle. If you have any Solar damage, use it to burst the shield and then use any weapons to take out the Wizard. If you move too far forward, a Hive portal will open in the back of the room and several groups of Thrall and Acolytes will come through to attack you.


After slaying the Wizard, the initial portal will spawn in smaller Hive enemies, but then it will close and open a second time, this time allowing Ak-Baral through to take you on. As soon as the boss Knight comes through there will be additional spawns from a door to the right of the portal. Particularly, you should watch out for Arc Knights that will come through to rush you with swords, but these Knights can be baited away from the boss along with any other Thrall that will probably charge at you.


On Master difficulty, the largest threats will be the 2 Unstoppable Ogres that will spawn ahead of the Arc Knights. Make sure you draw their attention so that they will chase you away from the boss, and, once you have them somewhat isolated, stun them and burst them down by any means necessary.


After any Hive enemies that are predisposed to charge at you are down, you should be able to take shots at the boss from around the corner. Ak-Baral does not deal too much damage by itself, but the Acolytes around the area will still be an additional concern. You can clear any smaller enemies first before focusing on damaging the boss here, but be aware that after getting it down to around half-health more adds will spawn. For the most part, Guardians will be able to take down Ak-Baral way before Hive reinforcements arrive, but for more cautious players it may be best to take out any stragglers before jumping up to claim rewards from the boss cache. Those running on Master do not need to defeat all Champions to get a flawless solo clear.


Possible Loot


Legend (1310) - Enhancement Core (Uncommon), Exotic Armor (Rare)

Master (1340) - Enhancement Core (Uncommon), Exotic Armor (Common)


For Lost Sectors with Leg Armor as the reward, there is a chance at the new Star Eater Scales, Boots of the Assembler, or The Path of Burning Steps Exotics.


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