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Category: PvE | Written By Daimyon | Tuesday, February 17, 2015 | 3 | 9

Modifier Description
  Arc Burn Arc Damage from any source is greatly increased.
Primary Weapons With Arc Damage: Fatebringer, Praedyth’s Timepiece, Oversoul Edict, Necrochasm
  Solar Burn Solar Damage from any source is greatly increased.
Primary Weapons With Solar Damage: Abyss Defiant, Vex Mythoclast, Vision of Confluence
  Void Burn Void Damage from any source is greatly increased.
Primary Weapons With Void Damage: Atheon’s Epilogue, Word of Crota

Modifier Description
  Heroic More numerous enemies with higher aggression.
Enemies will be more bold and spend more time shooting at you rather than hiding. They also fire more shots per burst. It is necessary to keep your eye on your health, and give your shield ample time to regenerate when depleted. Do not be lured into the open by enemies spending more time out of cover, if you expose yourself for too long, you will find yourself taking too much damage and not able to get back to cover on time.
  Epic More numerous enemies with heavy shields and higher aggression.
As with Heroic, enemies are more aggressive, but with very resilient shields protecting them. It’s essential to match your damage to the shields of the enemies you are facing to take down their shield as quickly as possible so you can start doing damage to their health. Like your own, enemy shields will regenerate if you don’t take them down fast enough. Enemies will seek cover when their shields are depleted, be cautious when chasing them down.

Modifier Description
  Angry Enemies aligned with the Darkness won’t flinch, even after massive damage.
Enemies will continue to shoot and advance, even while taking damage. Not even headshots with a sniper rifle will slow them down. Dealing with Angry enemies requires good knowledge of the area you’re fighting in so you know where you can find cover quickly. The advantage of Angry enemies is that they tend to pursue you even in the face of massive damage, so with the help of burns, you can do quite a bit of damage before they back off into cover.
  Lightswitch Enemies aligned with the Darkness deal much more melee damage.
Melee damage is amplified to almost a one-hit kill level. It’s absolutely key to keep distance between you and enemies, even from the weakest thralls. Keep an eye on your radar so you don’t get surprised by an enemy you’ve overlooked. Psion’s are especially dangerous with Lightswitch as they have an extended melee range and often have very powerful shields, making Cerberus Vae uncommonly difficult with Lightswitch.

Modifier Description
  Juggler No ammo drops for currently equipped weapon. “Juggle” weapons to get ammo for them.
If you are using a primary weapon, primary ammo will not drop, same with special and heavy. It’s important to equip weapons that you can use and get kills with in every slot. Ice Breaker and Invective are appealing weapons for this modifier as they regenerate their own ammo which gives you a nice safety net. Remember, ammo won’t drop unless you actually kill enemies, so be sure the weapons you pick are weapons you can kill with.
  Nightfall If all players die, you will be returned to orbit.
With Nightfall, there is also no respawning, so other players are required to pick you up if you go down. Joining a Nightfall starts you alive, so it is not uncommon for members of a group to leave the strike and rejoin if they die during a boss fight and are out of reach of the rest of the group.

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