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The Investigation
Quest

1. Signed, Sealed, Delivered
You've chosen to steer clear of the Drifter. You should probably tell your new friend Aunor… Find a terminal in the Tower Hangar where you can compose an encrypted message.
- Message composed: 0/1

2. A Message of Solidarity
Aunor is one of the Hidden, a covert group of Guardians who gather sensitive intelligence. You've heard rumors that they're embedded on just about every active Vanguard front, including the Tower. With your message in hand, you begin to look around, hoping to find one of them. Maybe they can get your message to Aunor. Find the Hidden agent in the Tower Hangar to drop off your message.
- Message delivered: 0/1

3. Wiretapping the Annex
Aunor wants you to bug Drifter's new haunt in the Annex. She believes that eavesdropping on Drifter remotely will yield valuable intel on his next move. Find suitable locations in the Annex to plant audio surveillance devices.
- Bugs planted: 0/3

4. Surveillance
"That's one to check off our bucket list," Ghost remarks dryly. "Let's see if the feed's working." Return to the Tower Hangar terminal you used to author a message to Aunor. Activate the terminal to monitor the bugs you just planted.
- Audio feed monitored: 0/1

5. Sting Operation
You picked up a lead while you were spying on the Drifter's conversations. He's sending someone to pick up an important shipment from Spider. Maybe you can get there first… Visit the Spider in the Tangled Shore.
- Spider visited: 0/1

6. A Reasonable Price
Spider is willing to stop trading with the Drifter… for the right price. He's asking for quite a lot of Glimmer. You're not happy about the arrangement, nor do you trust Spider, but after a quick consultation with Ghost, you both agree it's likely worth it. Spider does keep his word, after all. Pay off Spider.
- Bribe paid off: 0/1

7. Looking for a Lead
Spider told you Drifter might be planning something on Titan. Aunor agrees it's worth taking a look around. Without any sense of where to start, you set a course for the Rig. Complete a Heroic reprise of adventure "Siren Song" on Titan.
- : 0/1

8. Prime Research
Keep spying on the Drifter for Aunor by playing his games. Drifter knows your true motivations, but he also needs Motes. Bank Motes while playing Gambit or Gambit Prime.
- Motes banked: 0/50

9. Lifeguard Duty
Aunor says that the Drifter has been flooding the Crucible with his followers. She's worried that Drifter's fake-Dredgens will collide with genuine Dredgens, and someone might get legitimately killed. But your reputation precedes you. If you're there as a lifeguard, people will likely behave. Defeat Guardians in the Crucible.
- Guardians Defeated: 0/25

10. Field Maintenance
Ghost tells you that the bugs you planted around the Drifter's shop in the Annex have flagged a possible lead to investigate, but they'll require on-site decryption. Return to the terminal in the Hangar to audit your logs.
- Audit completed: 0/1

11. Bomb Threat
You've extracted a number of keywords from your surveillance transcript that suggest, perhaps, the Drifter has planted explosives somewhere—but the Drifter's Gambit takes place throughout the solar system. They could be anywhere. You resolve to head up to the Derelict to begin your investigation. Maybe there's a clue there somewhere. Enter the activity "Mystery and Potential" via the Gambit Director and search the Derelict for some kind of clue.
- : 0/1

12. The Survival Guide
After investigating the Drifter's Haul, you discovered he has hidden messages around the EDZ for his protégé. One of those tapes could contain the final piece of evidence that you and Aunor need to prove once and for all that the Drifter is up to no good. Search the EDZ for Drifter's tapes. One tape can be found near computer consoles in each of the following patrol areas and Lost Sectors: Trostland, Skydock IV, Flooded Chasm, Sojourner's Camp, Excavation Site XII, Winding Cove, and Scavenger's Den.
- Tapes snooped: 0/7

13. Hard Truths
You are a Guardian of the Last City. You live by your principles: loyalty, honor, justice. It chafes at you that you've heard messages the Drifter intended for someone else. You send him a message to let him know—and further, that you intend to visit him in person. Visit Drifter in the Annex of the Tower.
- Drifter visited: 0/1
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